Version 0.19.295 of the Morph Firmware is here! In addition to fixing some long-annoying bugs in the Morph, we’ve introduced some really interesting improvements for velocity scaling and MPE pitch-bending.
Volume 1: Expression with the Morph in Max - Topics
Max patches at https://github.com/sensel/C74-Max-Examples
Explore with BEAP
Start with some basics with monophonic expressions. Using the BEAP modules, we’ll build a patch that creates a compelling and unique sound design with only a few connections. It’s a great introduction on the basics of Max but relevant to any modular workflow and designing sound with pressure and location. patch: Live Stream.maxproj/MPE in BEAP.maxpat
Using the Temporal Conduit Oscillator patch, we’ll get into how to adapt an existing patch to a Morph Overlay. It’s pretty simple, thanks to Max 8’s MIDI Map feature, so it’s an easy way to get your Morph working with someone else’s work.
We’ll also check out a visual patch where we use MIDI and the innovator’s overlay to animate a 3D puppet.patch: Morph Puppet.maxproj/Seymour.maxpat
The Morph is all about feeling. Max is a great way to dial that in, or find something new. We’ll go through some different ways of tuning the data from the Morph so you can dial in how your gestures affect your art.patch: Live Stream.maxproj/scaling pressure.maxpat
MPE and VST
Possibly the easiest way to get rich sound out of Max is to use plugins. This lets you focus on interaction, rather than coding DSP.patch: Contacts To MPE.maxproj
This is a big change. So how do we adapt? For many that question is a lot harder than for others, because their lives depended on an ever changing place, or a place with a constantly changing crowd. To try to figure this out, Sensel is introducing a series of live streams on YouTube to educate and inspire.